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Application Form
Name: Mikara (Mkia for short)
Age: 14
Gender: Female
House: Tyrell
Occupation: Noble/Spy
Inventory: Lucky Hair Ribbon, Sketchpad, Lock picking equipment.
Physical Appearance
Eye colour: Gold and sparkly
Hair colour: Dark brown, curly
Height: 1m 55cm
Any distinguishing marks: X-shaped scar on heel, light freckles.
Wears dresses in all colors, and is renowned for wearing odd shoes.
Hair typically loose or top half tied back in lucky ribbon.
Slim, petite build with long, graceful fingers and small feet.
Personality: Outwardly calm and quick-thinking in danger. Good-natured and optimistic, she smiles and laughs often. Relatively talkative, but quiet when need be. She hates purple stockings, staircases (this has nothing to do with some deep, defining fear people - it's just and odd phobia), and tourneys. Loves lilies, horse-back riding, swimming, and art. She's very observant, with an eye for detail. Mkia is rather quirky and opinionative.
Strengths: Sharp, brave, quick-thinking, makes friends easily, observant, artistic, lock picking, silence, she's determined, and a fast runner.
Weaknesses: staircase phobia, enjoys eavesdropping, not very strong, low stamina, and she's rather dishonest.
History: Born in the year, err, well... huh. Spring time, and she's 14 now, if that gives you any indication. Her father is Mace Tyrell, and she's sister to Margaery - Joffrey's wife. She lived in Highgarden until age 4, before being sent to a remote island off the coast of... uh... (don't know my geography very well...) the Iron Islands for safekeeping during the war. During her stay there she developed a great love for the sea and learned to swim. She grew up with high winds, sea storms, and dolphins. Just after her 9th birthday she was finally brought back to Highgarden where she began her social education. She excelled at conversation, horseback riding, literature, and artisan's skills. Embroidery, manners, and demureness didn't go down so well. When she was 13, she became the only noble lady remaining in Highgarden, as her various aunts, cousins, and sisters left for King's Landing. There she remains, waiting for some sort of adventure (hint hint, hint hint). Her amusements include spying on the local septon, reading, and exploration.
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